HOUSE RULES · HONG KONG MAHJONG

Scoring.

Every hand that scores, with tiles; the Fan-to-payout table; and a calculator that scores a hand by the same code the table uses. At a table, open Scoring from the game menu and it follows that table’s ruleset, with your current hand one tap away.

Traditional Hong Kong scoring. Every pattern below adds Fan; a hand needs at least 3 Fan to win and is capped at the 10 Fan Limit. Unrelated Wind sets and Kongs on their own score nothing.

1 FAN

All Chows · 平糊

Four sequences and a pair.

Concealed Hand · 門前清

No melds claimed from discards; concealed Kongs are allowed.

Example: You drew every tile yourself and never claimed a Chow or Pung.

Self Draw · 自摸

Win on your own draw. All three opponents pay.

Example: You draw 8 Characters from the wall and it completes your hand.

Dragon Pung/Kong · 三元

Each Dragon set scores one. Unrelated Wind sets do not score.

Example: A Pung of Green Dragons: +1. A Pung of West Winds scores nothing unless West is your seat or the round.

Seat Wind / Game Wind · 門風 · 圈風

One for each matching Wind set; the same set can earn both.

Example: You sit East in the East round: a Pung of East Winds earns +2.

Robbing a Kong / Last Tile · 搶槓 · 海底撈月

Each applicable winning situation scores one.

Example: The final wall tile completes your hand, or you win on the tile another player adds to an exposed Pung.

2 FAN

Kong Replacement Win · 槓上開花

Win on the replacement tile after declaring a Kong. Stacks with Self Draw.

Example: You declare a Kong of 5 Dots, draw the replacement, and it completes your hand: +2, plus +1 Self Draw.

3 FAN

Mixed One Suit · 混一色

One numbered suit plus Winds or Dragons.

All Pungs · 對對糊

Four Pungs or Kongs and a pair. Stacks with Mixed One Suit.

5 FAN

Small Three Dragons · 小三元

Two Dragon sets and a pair of the third, including the two Dragon bonuses.

7 FAN

Full Flush · 清一色

Every tile from one numbered suit, no Honors.

8 FAN

Great Three Dragons · 大三元

Three Dragon sets, including their Dragon bonuses.

Small Four Winds · 小四喜

Three Wind sets and the remaining Wind pair; wind bonuses may stack.

LIMIT

Thirteen Orphans · 十三么

One of each terminal and Honor tile, plus a duplicate.

Nine Gates · 九蓮寶燈

Concealed 1112345678999 of one suit plus any tile of that suit.

All Honors · 字一色

Every tile is a Wind or Dragon.

All Terminals · 全幺九

Every tile is a suited 1 or 9.

Great Four Winds · 大四喜

Four Wind sets and a pair.

Four Kongs · 十八羅漢

Four Kongs and a pair.

Four Concealed Pungs · 坎坎胡

Four concealed Pungs or Kongs and a pair, won by self draw.

Heavenly Hand · 天胡

The dealer wins with the initial deal.

Example: You are the dealer and your fourteen dealt tiles already form a winning hand.

Earthly Hand · 地胡

A non-dealer wins on the dealer’s first discard.

Example: The dealer’s very first discard completes your hand.