BEGINNER’S GUIDES

Learn Mahjong

Two games, one set of tiles. Hong Kong mahjong is the game Jade Room deals; Japanese Riichi is the tournament favourite, with its own rhythm of bets, bonus tiles and defence. Each guide takes about ten minutes.

HONG KONG MAHJONG · TRADITIONAL RULES
  • 4 players
  • 136 tiles
  • 13 tiles in your hand
  • 4 sets + a pair to win
  • 3 Fan minimum

01The tiles

Hong Kong mahjong uses 136 tiles: three suits numbered 1 to 9, plus the honours. There are four copies of every tile.

Characters · 萬maan — the number is written above the character for ten thousand
Dots · 筒tung — count the circles
Bamboo · 索sok — the 1 Bamboo is traditionally a bird
Winds · 風East 東, South 南, West 西, North 北
Dragons · 三元Red 中, Green 發, White 白 — the white dragon is a blank or framed tile

Jade Room’s wildcard mode adds the eight Flowers and Seasons and lets them stand in for any tile. Traditional mode plays without them.

02What you’re building

A winning hand is 14 tiles arranged as four sets and a pair — the pair is called the eyes 眼. A set is one of three things:

Chow · 上Three consecutive tiles of one suit
Pung · 碰Three identical tiles
Kong · 槓Four identical tiles. Still one set — you draw a replacement tile
Pair · 眼Two identical tiles, the eyes of the hand
A finished hand: two Chows, two Pungs and a pair. Fourteen tiles, one Mahjong.

03Setting up

Seats. Each seat has a wind: East, South, West, North. East is the dealer 莊 and plays first; the turn then moves counter-clockwise — East, South, West, North. Jade Room assigns seats and shows the wind on every plaque.

The deal. Everyone takes 13 tiles. The rest is the wall you draw from.

Rounds. If the dealer wins or the hand is a draw, they deal again; otherwise the deal passes to the right. Once all four seats have dealt, the prevailing wind changes — East round, then South, West and North. A full game is four rounds.

04Your turn

The whole game is one loop: draw one, discard one.

  1. Draw the next tile from the wall — or claim the last discard instead (next section).
  2. If that tile completes your hand, declare Mahjong.
  3. Otherwise discard one tile face up in front of you. You always hold 13 tiles between turns.

Every discard stays on the table in front of the player who made it. Reading them is half the game.

05Calling a discard

The moment a tile is discarded, anyone who can use it may call it. In Jade Room the buttons appear whenever a call is possible — you have a few seconds to decide.

CallYou holdFrom whomThen
Chow · sheungTwo tiles that make a run with itOnly the player on your left — the one who plays just before youThe run goes face up. You discard.
Pung · pungTwo tiles identical to itAnyoneThe set goes face up and the turn jumps to you. You discard.
Kong · gongThree tiles identical to itAnyoneThe set goes face up. Draw a replacement from the back of the wall, then discard.
Mahjong食糊 · sik wuA hand that this tile completesAnyoneYou win. The player who discarded it pays.

Priority. Mahjong beats Pung and Kong, which beat Chow. Play continues from whoever called, so the players in between lose their turn.

Kongs from your own hand. Four identical tiles in hand can be declared as a concealed Kong, and a fourth tile you draw can be added to an exposed Pung. Either way, draw a replacement from the back of the wall.

Exposed or concealed. Claimed sets are turned face up and locked in. Sets you complete by drawing stay hidden in your hand — and a fully concealed hand earns an extra Fan.

06Winning

Calling 聽牌. When you are one tile away, you are waiting. Say nothing; just watch for it.

Two ways in. Self-draw 自摸: you draw the tile yourself and all three opponents pay. By discard 出銃: another player discards it and only they pay.

The minimum. Your hand must be worth at least 3 Fan in traditional play (4 in Jade Room’s wildcard mode). Below that you cannot declare Mahjong — keep building.

Nobody wins? If the wall runs out, the hand is a draw 流局 and the dealer deals again.

07Scoring in one minute

Every pattern in your hand adds Fan 番. More Fan means a bigger payout on a doubling scale, capped at a Limit hand — 10 Fan in traditional play. Jade Room tallies it for you at the end of every hand; these are the patterns you will hit first.

  • All Sequences 平糊1 Fan

    Four Chows and a pair.

  • Honour Pung 番子1 Fan each

    A Pung or Kong of Dragons, or of any Wind. Your Seat Wind and the Round Wind each add one more.

  • Concealed hand 門前清1 Fan

    You never claimed a Chow or Pung. Self-draw 自摸 is worth another 1.

  • All Triplets 對對糊4 Fan

    Four Pungs or Kongs and a pair.

  • Mixed One Suit 混一色4 Fan

    One suit plus honours, nothing from the other suits.

  • All One Suit 清一色8 Fan

    Every tile from one suit. No honours at all.

  • Limit hands 爆棚Limit

    Thirteen Orphans 十三么, Great Dragons 大三元, Great Winds 大四喜, All Honours 字一色 and friends. The top payout.

Fan values differ a little from table to table; these are Jade Room’s house values. The full list with payouts sits under House rules at every table, and the Fan calculator in the game menu scores any hand you lay out.

08Five tips for your first games

  1. Read your hand as runs and pairs. Jade Room sorts by suit and number for you — look for tiles that connect.
  2. Chase one or two suits. Fewer suits means more Chows connect, and Mixed One Suit is the easiest big hand.
  3. Keep your pairs. A pair is a Pung waiting to happen, and you need one as your eyes anyway.
  4. Discard lonely tiles first. Single honours, and 1s and 9s that connect to nothing.
  5. Watch the discards. A tile out three times is dead. Late in the hand, discard what others have already thrown so you never pay for someone else’s Mahjong.

09Say it like a local

sheungChow — a run of three
pungPung — three of a kind
gongKong — four of a kind
食糊sik wuMahjong! — I win
自摸ji moSelf-draw — winning on your own draw
出銃chut chungDiscarding the tile someone wins on
聽牌ting paiCalling — one tile from Mahjong
jongThe dealer, East
faanFan — the scoring unit
流局lau gukA drawn hand; the wall ran out